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| What's a Tentacle? |
| Flash Dev | ||||
If you have not played this great game, I suggest you hop over to google and find yourself a copy, you will not be disappointed! Alright, back to the issue at hand. My first character animation in Away3D. As you can see, purple tentacle is a very simple character shaped like... you guessed it... a tentacle! Other than keeping the model simple, I decided to keep the animation simple as well. It is always wise to keep it simple at first when experimenting with new technologies so that you can have a base when comparing more complex models and animations in terms of performance. The Model :Modelled in 3DSMax from a basic cone primitve, I added the two mutated arms, round out the shape a bit and added a small suction cup at the bottom. ![]() The Texture :The same process as in previous posts was used but I did add one step. Once the texture was created and applied in 3DSMax, a light was added to the scene and shadows were applid to the model. Once that was done the texture was rendered out with the lighting and shadows "baked" in to the texture itself. Here is the result, a skin with built in shadows and highlights. ![]() The animation :
Conclusion :The next step from here is creating a more complex animation, like a walk, which will be added to a more complex character model. This experiment was a proof of concept and from creating our evil tentacle I have learned a great deal about mesh animations for 3D in Flash. As a designer I couldn't resist creating a DOTT'esque background to go with our tentacle and fans of the game will also recognise the little jingle that plays on roll-over of the SWF window. |



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Also, pertaining to this is many great forums. saved.